Call of Duty: Modern Warfare 3 is a phenomenal commercial success. It has broken all the sales records that were so confidently smashed by its predecessor, Black Ops. An important part of the game is “perks”. Perks improve your performance by making your less susceptible to attack or improving your ability to attack others.
This week I got an email from somebody calling themselves: . Which was a little weird.
Attached was a run-down of each perk and information about how to upgrade between the normal perks and the “Pro” version of the perks.
Tier 1
Recon (Rank 4)
Standard: Shows enemy on map that has been injured by explosives (inc Flash & concussion)
Pro: Bullet damage paints target on map
To Pro: Paint 120 enemies while using this perk. (TIP:Flash and Concussion Grenades are best)
Sleight of Hand (Rank 4)
Pro: Swap weapons faster
To Pro: Kill 120 enemies while using this perk
Blind Eye (Rank 11)
Standard: Undetectable by Air Support and Sentries.
Pro: Launchers lock on quicker. Bullet Damage to Air Support and Sentries is also increased.
To Pro: Destroy 40 enemy Killstreaks. (TIP:Use EMP & Stinger)
Extreme Conditioning (Rank 22)
Pro: Climb faster
To Pro: Sprint for 20 miles total while using this perk.
Scavenger (Rank 39)
Standard: Resupply from dead bodies
Pro: Extra ammunition from start of your life.
To Pro: Resupply 100 times
Tier 2
Quickdraw (Rank 4)
Pro: Recover from equipment and grenade usage faster
To Pro: 80 kills within a few seconds of aiming down your sights.
Blast Shield (Rank 4)
Standard: Increased explosive resistance
Pro: Resistance to flash/stun grenades
To Pro: Survive 20 explosions.
Hardline (Rank 15)
Standard: Killstreak 1 less kill
Pro: 2 assists count as 1 kill towards streak and deathstreak 1 less
To Pro: Earn 80 Poinstreaks
Assassin (Rank 27)
Standard: Undetectable by UAV, Portable Radar, Thermal and HB Sensor
Pro: Immune to CUAV and EMP, no crosshair/name when targeted
To Pro: 20 kills when enemy has a UAV up.
Overkill (Rank 47)
Standard: Carry two primary weapons instead of one primary and one secondary weapon
Pro: Place an attachment on your second primary weapon.
To Pro: Kill 120 enemies with your second primary weapon
Tier 3
Marksman (Rank 4)
Standard: Identify enemy targets at longer range
Pro: Hold breath longer
To Pro: Kill 50 enemies while holding your breath
Stalker (Rank 4)
Standard: Move faster while aiming
Pro: Delay enemy Claymores
To Pro: Kill 120 enemies while aiming down the your weapon sights
Sitrep (Rank 19)
Standard: Detect enemy explosives
Pro: Louder enemy footsteps
To Pro: Destroy 50 enemy devices
Steady Aim (Rank 30)
Standard: Increased hip-fire accuracy
Pro: Weapon ready faster after sprinting
To Pro: Kill 120 enemies while firing from the hip
Dead Silence (Rank 55)
Standard: Make less sound when you move
Pro: No falling damage
To Pro: Kill 50 enemies at close range